CURTIS

 FX and Look Development

In this scene from Project After Hours, I was responsible for the FX elements and look development. My work involved creating dynamic atmospheric effects to enhance the mood and action, using Houdini for simulation. Look development was executed in Solaris, focusing on lighting, shading, and material balance to support the visual tone. The sequence was rendered using Karma XPU, which utilizes a USD-based pipeline for optimized performance and high-fidelity results.

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